Predicting Nintendo’s E3 2013 Conference

What the Big N needs to do to "win"

E3 2013 is almost upon us and in the face of increasing competition from the likes of Microsoft and Sony, all eyes are on Nintendo and what they may bring to ‘wow’ gamers worldwide.

Aside from an onslaught of new Wii U details last year, as well as the official reveal of Pikmin 3 and other first party games, Nintendo’s 2012 conference could be considered lacklustre – though compared to those of the other two it was marginally better in my opinion.

Given that both Microsoft and Sony are gearing up to show off their next-generation consoles, Sony already having given the world a sneak peak at the PlayStation 4 back in February, you can expect a lot of eyes to be on either these two.

To really leave its mark on E3 2013, Nintendo needs to really push some super-amazing announcements. When you consider the types of reveals that have occurred during the company’s Nintendo Direct broadcasts this year one can only imagine what they’re holding back.

So without further delay, this is what I’m predicting Nintendo will show at this year’s E3.

3D Mario, Wind Waker HD, Smash Bros. and more!

I’m kickstarting with a widely known fact, first party games like a new 3D Mario, the next Mario Kart for Wii U, the new Super Smash Bros. game and possibly the HD remake of The Legend of Zelda: Wind Waker will certainly show up in some shape or form during the press conference, or even on the show floor.

And with good reason. While we all know these games are coming it’s nice for Nintendo to shove them all into our face, so even if they’re still aways off it gives current and potential Wii U owners something to look forward to.

Wii U and 3DS Nintendo eShop combine!

Some time during 2012 Nintendo stated they planned to unify the separate eShops for Wii U and 3DS, and I’m hoping given the company’s strong push in the digital arena the past 12 months it’s likely Nintendo will outline their road map for this during its press conference.

So how would it work? How could both these platforms share the one eShop? The answer lies in the Wii U’s Nintendo Network ID. Bringing this new type of profile system to the handheld will users to log into the eShop, browse content across both 3DS and Wii U (and vice versa – which sort of what Wii U owners can already do in some form), purchase and possibly even prompt automatic downloads to either system.

Third Party Support

I’m prepared to eat my following words if this doesn’t end up being true, but thinking back to most of the Nintendo Directs that have aired in 2013 I’m hard pressed to think of the company really pushing a lot of third party support outside of its Japanese partners.

Given E3 is the largest gaming event of the year, and many non-gaming media outlets will have their eye firmly placed upon it, this would be the ideal time for Nintendo to lay a smackdown, revealing new third party titles for Wii U.

Sure, there’s already a strong line-up in the form of Splinter Cell: Blacklist, Batman: Arkham Origins, Assassin’s Creed IV: Black Flag and more, but as we all know critics of the console appear to have sand in their private areas and scoff at such AAA heavy weights appearing on the console.

If Nintendo wanted to steal the show, they’d invite someone from Rockstar Games to announce Grand Theft Auto V for Wii U.

Release dates galore

Nintendo are great at showing us what’s coming to their systems in the future, but are just as good at not telling us when. E3 would be a perfect time to generate buzz among gamers by revealing the release date, even if they stretch into 2014, of several of their key first party titles.

While I know the company likes to keep things rather close to the chest, and prefer to hold off as long as possible to ensure the right amount of development time, dates can always be pushed back – something Nintendo is not afraid to do. Given gamers a tangible date to look forward to speaks volumes.

New Zelda

Ask anyone who’s been following Nintendo’s E3 press conferences for more than a decade and they’ll tell you the best ones are usually when a new, fully fledged console Zelda game is announced. And yes, I know 2013 is already chock-full of Zelda, but even a single image showing concept art for a new Wii U game would be met with thunderous applause.

Imagine Reggie saying goodbye and walking off stage. The lights dim and epic music begins to stir. Suddenly a rough trailer showing a high-def Link riding across the plains of Hyrule. Epic win.

Your turn!

Agree with any of the above predictions? Disagree? Have a few of your own you want to let us know about? Sound off in the comments below!

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  • Voyager87

    I am hoping for more info on the new Zelda U as well as some announced third party support. With today’s Nintendo Direct, Nintendo is leaving E3 all for WiiU, lets hope they make the best of it!

    • Jayden Williams

      Then again, Nintendo could hold another Direct just before E3 for Wii U.

      If that happens, make you wonder what they’re leaving FOR E3.

  • http://aussie-gamer.com/ Tynan Muddle

    Less of a prediction, more of a wish, but I want the world to shake off this damn sequel mentality.

    Sure, I’d love a Zelda game as much as the next guy (more, in fact), but I think we’re at a point where hardcore gamers have no idea what a NES or even a Super NES was. It’s time to give the new generation of gamers their own epic franchises, rather than forcing them to buy sequel after sequel.

    I think developers share this frustration, which is why we’re seeing so many developers leave huge publishing houses and form their own studios, then resort to Kickstarter to get their ideas off the ground. We need a creativity booster shot in the industry.

    I think if any company has the guts to buck the trend, it’s Nintendo. They’re already “doomed”, apparently, might as well go down kicking, right?

    It’s also worth noting that the Nintendo Directs always seem to focus on established franchises, and considering there’s 90 Mario games coming this year, maybe Nintendo are purposefully leaving out the new stuff for E3?

    I’d really like to see Nintendo make a game specifically for the HD era. They’re good at proving technology in games; Mario 64 showed us 3D was the future. Wind Waker showed us that beefed up graphics can actually allow greater artistic freedom (before Wind Waker, games were trending towards “photorealism”, something the industry has slowly turned back to, unfortunately), and Wii Sports proved motion control was awesome So something that proves HD is worthwhile not just for the graphics, but for the potential, would be awesome.

    In terms of predictions, though — yeah. Mario. Mario Kart. Maybe Zelda Wii U. Maybe Smash Bros. We might see a Star Fox, too, since that series was mysteriously absent from NintendoLand.

    • http://www.facebook.com/JPW83 Jpro Walkom

      yeah HD F-Zero U FTW.

    • David

      “If any company has the guys to buck the trend, its Nintendo”

      Implying Nintendo aren’t the only company not doing that, and aren’t most of the endless-sequel problem.

      • http://aussie-gamer.com/ Tynan Muddle

        I pointed out that Nintendo are producing a lot of sequels — don’t discard my point in order to try to prove your own point which is essentially the same.

        What I was also saying was that Nintendo are most likely to take a risk and develop a new IP series that isn’t part of their extensive catalogue of franchises, because they have countless development teams under their wing and they have the least to lose.

        Know what happens if Activision doesn’t release a Call of Duty one year? Investors vanish, stocks tumble, employees are laid off.

        What happens when Nintendo doesn’t release Zelda one year?

        Nothing.

        • David

          When was the last year Nintendo didn’t release a Mario game again?

          Oh right. 1980. 33 years ago.

          Activision are making a brand new, highly risky IP with Destiny. So, yeah, Activision are ahead of Nintendo in making new franchises.

          • Jayden Williams

            Wrong. Bungie are. Activision are publishing it.

            Acti just seized the creative potential of someone else. Destiny could had appeared under MS, Sony, Ubi or anyone else.

            looooooooool!

          • David

            Because Bungie is getting the capital to make that game from the MAGICAL PIXIE GARDENS on top of LOLLIPOP MOUNTAIN by a lake of SUGAR CAKE SPARKLES.

            Publishing companies put up the capital to make and develop the game. They’re risking tens of millions of their money on Bungies new IP. Thats what we call risk of investment.

            This is also known as “economics a fifth grader should be able to understand”.

          • Jayden Williams

            Yet again, more childish comments. I’m getting a lot of amusement out of watching you re-use the same argument over and over.

            So, according to you is the whole world made up of children? How delightful for you “David”.

    • David

      “Wind Waker showed us that beefed up graphics can actually allow greater
      artistic freedom (before Wind Waker, games were trending towards
      “photorealism”, something the industry has slowly turned back to,
      unfortunately)”

      Oh hai Jet Set Radio, Killer7, Sly Cooper, Dark Cloud, Dark Chronicle, and a truckload of other games who did that style well before Wind Waker.

      And hello there Ico, the game that actually made artistic influence in gaming matter and whose influence is far more widely felt than fucking Wind Waker. Yes, I agree, it was very rude for that man to not think about you when he was fanboyishly trying to list everything short of the birth of Christ Himself as somehow because of Nintendo to satisfy his childish worship of the company

      • http://aussie-gamer.com/ Tynan Muddle

        There may have been games that used similar art styles Wind Waker that came out before Wind Waker (and Sly Cooper is splitting hairs… it came out like a month before Wind Waker…), but Wind Waker was the game that people paid attention to.

        To put it another way, I could have invented red paint, but I’m no artist. No one would give a crap about my red paint until da Vinci comes along and paints a masterpiece with it.

        My point, though, was that there were floods of developers who thought “okay, we have these machines that push great graphics, let’s make these games look as close to real life as possible”.

        Wind Waker came along and changed all of that.

        What was it about Wind Waker? Nintendo went crazy with artistic styling, sure, but Wind Waker was actually fun.

        For all its accolades, I have NEVER known anyone who described Ico as “fun”. Challenging and thought provoking, sure, even beautiful, but never is it called “fun”.

        Killer7 came later. Sly Cooper was fun for 4 year olds. Dark Cloud was always compared to… Zelda. Dark Cloud 2 came after Wind Waker.

        What I’m getting at is that Wind Waker influenced developers into moving past creating worlds that looked like Planet Earth. After its release, the creativity in gaming exploded.

        Think of it like a painting. I might be able to paint something and find 300,000 people to agree the painting looks good. But billions of people appreciate work like the Mona Lisa. So, that painting is going to be a lot more influential and inspirational than mine, even if I manage to find lots of people to like my work.

        “Yes, I agree, it was very rude for that man to not think about you when he was fanboyishly trying to list everything short of the birth of Christ Himself as somehow because of Nintendo to satisfy his childish worship of the company”

        … Who and/or what the hell are you talking about dude…? What man?

        • David

          “Wind Waker was the game that people paid attention to.”

          Bullcrap. People hated Wind Waker. You can’t just claim it had an impact and the others didn’t because it fits your narrative.

          “To put it another way, I could have invented red paint, but I’m no
          artist. No one would give a crap about my red paint until da Vinci comes along and paints a masterpiece with it.”

          Thank you for implying that Sly Cooper is not a game so much as a technical graphics engine. Real class act there.

          Oh, and claiming that Wind Waker is more of an artistic game than Ico? Yeah, go screw yourself.

          “Wind Waker came along and changed all of that.”

          And by “changed all of that” you mean “didn’t change squat”. I just pointed out games before it that had the exact same thing But because you love Nintendo, they get discarded for no reason. And now you’re trying to say that the games that did that after were inspired by Wind Waker?

          And Nonhuman locations goes back to Out of this World. Do you know anything about gaming at all?

          And you just admitted that games are still trying to look realistic. So clearly it didn’t change anything.

          “For all its accolades, I have NEVER known anyone who described Ico as “fun”. Challenging and thought provoking, sure, even beautiful, but never is it called “fun”.”

          And Wind Waker has never been called meaningful or artistic by anyone who knew what the hell they were talking about.

          “Sly Cooper was fun for 4 year olds.”

          Nintendo fans defending the adventures of a round headed mute boy in a cartoonish world who sails on his talking boat should not throw stones.

          “Think of it like a painting. I might be able to paint something and find
          300,000 people to agree the painting looks good. But billions of people
          appreciate work like the Mona Lisa. So, that painting is going to be a
          lot more influential and inspirational than mine, even if I manage to
          find lots of people to like my work.”

          Lets tally up the number of devs who say they were influenced by Ico. Ubisoft. Kojima Productions. The makers of Knytt. The director of Pans Labyrinth. THe Zelda Dev team.

          Now lets look at the people who have called Wind Waker influential.

          ABSOLUTELY NOBODY!

          And yet, because you like it, Wind Waker is more influential?

          See, what we have here is a guy saying that stick figure drawings are more influential than theMona Lisa, because the Stick Figures wee made by someone he likes.

          Can you follow the analogy.

          • http://aussie-gamer.com/ Tynan Muddle

            Maybe you’ll understand it this way…

            Wind Waker sold 4.6 Million copies.

            Ico sold 800,000.

            More people played Wind Waker.

            More people SAW Wind Waker.

            Thus, Wind Waker is more influential.

            I’m not saying Ico isn’t a good game. I’m saying that more people payed attention to Wind Waker. You clearly never played it because you “hate” it for some reason. That’s your problem. But lots of other people have.

            And so to bring it back to my original point, I’m saying that Nintendo have a history of making these games that prove to developers that there are better ways of doing things, that they don’t have to keep making Tiger Woods games, or Call of Duty games. Or that they can make a Call of Duty game with kittens instead of humans. That they can take artistic risk.

            Games like Super Mario 64 showed developers how games can work in 3D. Yes, there were some 3D games before it. But Mario 64 was done well, and it was a nice “proof of concept”.

            Likewise, Super Mario 3D Land on Nintendo 3DS showed developers how to make games work really well in 3D. You go ask any developer who are planning to make games in stereoscopic 3D (even Sony developers) and they will tell you Mario 3D Land is THE GAME that proved 3D can work in gaming.

            So that was my original point. Not that you give a damn. You’ll probably reply with “ZOMG!!!!! MARIO 3D IS CRAPORZ BECAUSE 3DS IZ KIDS CONSOLE AND I HATED IT!!!!!!”

            So… whatever.

          • David

            Huh. Thats some interesting logic. Let me try it.

            Hugo made $181 million dollars. Transformers Dark of the Moon made nearly a billion. WELL! Guess its clear which of THOSE films is more influential.

            Cite one. Single. Game. That lists Wind Waker as an influence. One you fanboy. No crap about sales, sales means jack shit for influence. Ico was a rare treasure that people who believe in gaming as an art form sought out and adored. Wind Waker was another endless retread of the same Zelda formula.

            Oh, and for your talk about no-one finding it fun?

            http://www.penny-arcade.com/comic/2001/7/23/it-really-is-that-good/

            “Likewise, Super Mario 3D Land on Nintendo 3DS showed developers how to
            make games work really well in 3D. You go ask any developer who are
            planning to make games in stereoscopic 3D (even Sony developers) and
            they will tell you Mario 3D Land is THE GAME that proved 3D can work in
            gaming.”

            Is that why every single review of the game says the 3D is a gimmick and that you should turn it off, except where its annoyingly shoehorned in?

            And no 3D game developer has ever said that about Mario 378?

    • Usaamah Gill

      Lol. Nintendo is not doomed until their games start to suck. I think if anything Nintendo does sequels and expands on existing franchises better (far better mind you) than anyone else in the industry. Trilogies and the sort are fine, because theyre story driven. But in creating a game universe with spin offs and related games most third party games suffer from being to similar and not experimenting enough. Nintendo does change dynamics and has proven even in established franchises the ability to stretch themselves and really do some unique stuff. I think we get 1-2 new IPs. Retros game is (imo) either a Star Fox or a new IP (although it being a Starfox has NOTHING to do with it being excluded from Nintendoland, as you seem to think). Miyamoto reportedly has a game under development in a new IP. Do we see that unveiled this E3? Then we have reportedly at least 1 exclusivity partnership with a 3rd party company for a game even bigger and even more shocking than Bayonetta. After that, Zelda Wind Waker, Super Mario, Mario Kart, SMT X Fire Emblem, Yoshi, Bayonetta 2, Monolith Softs game, all reportedly to be released (or at least targeted for) before the end of 2013. Then we have Smash Bros which could fall in the same time frame, I personally think itll be released in March. Then we see the first real details and gameplay from the new Wii U Zelda.

  • DemonRoach

    And not 1 original game or idea from Nintendo. Shame.

    • TwinTails

      Please stop saying that, that’s not true, you’ve been ignoring every new IP from them. All you have to do is look them up.

    • http://aussie-gamer.com/ Tynan Muddle

      I’d like to know what you feel Nintendo is MOST responsible for;

      PUBLISHING new game ideas or

      DEVELOPING new game ideas.

      The two are different, and you could argue that “publishing new game ideas” could mean “making brand new IPs”, while “developing new game ideas” can mean “making a game that is different to something I’ve played before”.

      After all, they could make a game called “The Legend of Phoenix” and make the gameplay similar to Fire Emblem, but with a different story… but you’re still just essentially playing Fire Emblem, though they’ve “published” a new IP.

      On the other hand, they could make 81 new minigames for Mario Party. The IP is the same, but you have never played any one of those 81 minigames.

      So I wonder what’s most important to you personally? New characters and new worlds, or new game experiences?

  • Ash9000

    I think alot of callaboration titles will also be anounced. Probably some 3rd party projects that nintendo are funding and publishing are going to be anounced aswell eg: nintendo publishing Bayonetta 2. Maybe even a Ubisoft Wii U exclusive and Miyamottos new ips. Oh and of course retro studios Wii U game and engine.

  • TwinTails

    Well, I agree with the third party “only slightly”, If Wii U will get third party, then Nintendo’s better option would be to go after Japanese support like with the 3DS. Western publishers may generally still have a very negative opinion about the Wii U and it might be challenging to convince them over the PS4. My 2-cents.

    • Jayden Williams

      That’s an interesting path to suggest, inviting 3rd party support from Japan, rather than the West.

      In all honesty I’m okay with this, and the support Ubisoft is throwing behind the console. Out of all the multiplatform titles coming out this year I’m most excited for Splinter Cell, Watch Dogs, AC4 and – while not Ubi – Batman. GTAV was all, but you can’t have everything, can you?

  • David

    “we all know critics of the console appear to have sand in their private
    areas and scoff at such AAA heavy weights appearing on the console.”

    Yes, because its our fault that we’re not impressed that the WiiU is offering us 30% of what the machines we already have can do. Got Bioshock Infinite yet? My Ps3 does. Its an amazing experience – really makes you astounded to be a gamer. But I’m sure your iPad ripoff is nice too.

    Look, its very simple. Good third party support is ALL third party support. GTA V. Stick of Truth. Defiance. Saint Row IV. Dragon Age III. Remember Me. Dark Souls 2. Got those yet? No? Then your support still sucks, and I can’t tell why you’re even talking to me yet.

    • http://aussie-gamer.com/ Tynan Muddle

      Not sure anyone was talking to you… :p

      But look at it this way…. why do you think Nintendo is the one who has to go to literally THOUSANDS of developer studios and MAKE them create a game for the Wii U?

      Do you honestly think that’s how it works?

      Wouldn’t logic dictate that developers are the ones making the choices. If they don’t want to make a game for Wii U, it wont be on Wii U. It’s not like Nintendo are some kind of evil gate keepers, killing off people who are desperately trying to release games for the console.

      And I’ve interviewed real video game developers. They told me that Nintendo will allow just about anything on their consoles. There’s no limitations on Nintendo’s end, it’s all up to the developers.

      So, when you look at third party games as an unbrella, you’re not giving the industry enough credit (or perhaps you’re giving it too much).

      What it all comes down to is decisions made my different people for various reasons.

      Why wasn’t Bioshock made for Wii U? Probably because the developers didn’t have a dev kit until a few months before launch. Probably because the publisher thought “we’re only projecting 800,000 sales of this game, so you can’t have another $4 million to make a Wii U version”.

      I HIGHLY doubt any developer who has mastered development on PlayStation 3 is sitting there saying “No. Wii U is a terrible console and I can’t figure it out and I don’t like it”. After all, it’s a machine: a tool to tell a story and to create a fun experience.

      It’s like an artist saying “no. I hate blue. So I’m never going to paint a sky, or use blue at all because I hate it.” What an immature attitude to have.

      And if you honestly believe that professional developers and publishers think that way, then you have no idea on how this industry works.

      • David

        “I HIGHLY doubt any developer who has mastered development on PlayStation
        3 is sitting there saying “No. Wii U is a terrible console and I can’t
        figure it out and I don’t like it”.”

        Lets take a look at a quote from 4A Games, the makers of the Metro series, shall we?.

        “Speaking with NowGamer, 4A’s Oles Shishkovtsov explains the reason pretty bluntly, saying “[The] Wii U has a horrible, slow CPU.””

        Word for word what you said no-one would say. I’m sorry, WHO has no idea how the industry works?

        So its more like “No, I will not learn to sculpt by twisting these bronze bars with my bare hands. Its painful, slow, expensive and the results look stupid. I’d prefer to use these far superior methods that don’t impact my craft at all, and are far superior”.

        • http://aussie-gamer.com/ Tynan Muddle

          Hold up… You said you had three examples, and only mentioned one.

          And the one you mentioned is an indie developer who have made a whopping two games, both in the same series, both using the same development techniques.

          They don’t have the worldly experience as other developers who are actually praising the Wii U. And there have been plenty of them.

          How can you even bother with the “CPU IS BADORZ!!!” argument anyway? PLENTY of multiplatform games appear on Wii U, and there’s plenty in development. If the CPU was so bad, how come Mass Effect runs flawlessly on it? Why is Darksiders II the best version on Wii U? Why are Square Enix bothering with Deus Ex on Wii U? If the CPU was so horrible, why would Nintendo launch it in the first place? This isn’t their first home console. They know what they’re doing.

          But we have one developer out of literally tens of thousands who is complaining about Wii U. They didn’t seem to complain when they were on Nintendo’s Wii U announcement sizzle reel. They seemed to love the attention that brought them.

          4A Games is a terrible example. But you have two more apparently, let’s hear those.

          • David

            Where did I say I had two more? But leaving that aside, this intruiges me:

            “PLENTY of multiplatform games appear on Wii U, and there’s plenty in development.”

            Oh yeah, there’s soooo many games appearing. With a whopping 3 games in the next three months, its soooo strong there.

            As for “plenty in development”, is that why the only thing people were talking about at DICE in regards to the WiiU is how they were abandoning the console at a rate never before seen?

            “If the CPU was so bad, how come Mass Effect runs flawlessly on it? Why
            is Darksiders II the best version on Wii U? Why are Square Enix
            bothering with Deus Ex on Wii U?”

            Well done, your supposedly next gen console can outrun a 6 and 7 year old console. That will be such a boon for all the people who want to play old games, years after they got them on their actual consoles, but for full price.

            “If the CPU was so horrible, why would Nintendo launch it in the first place?”

            Because they’re arrogant, and whether fanboys want to admit it or not, they deserve to pay the price.

          • http://aussie-gamer.com/ Tynan Muddle
          • David

            So thats one game that was clearly inspired by the Pirates of the Carribean movies, but the reporters incredibly small reference pool meant he thought that it looked like Wind Waker and not the dozens of superior naval combat games that came before it, many of them made by Ubisoft and clearly being the games they are drawing inspiration from, an XBLA game no-one cared about, and 2 IOS games nobody cared about. OH I APOLOGISE, CLEARLY THOSE GAMES ARE SOOOOOO IMPORTANT AND MEANINGFUL! I mean, how could ANYONE think that a game like Metal Gear Solid 3 and 4 were more important to gaming than Oceanhorn.

          • http://aussie-gamer.com/ Tynan Muddle

            lol.

    • Jayden Williams

      The fact you bothered to comment in response to my statement speaks volumes.

      I’m glad to have affected you so deeply for you to attempt to justify yourself as a gamer.

      • David

        So according to you, any reaction proves your point i valid.

        So you’re admitting you’re an attention whore and a troll?

        • Jayden Williams

          looooooooool!

          All of the above is my opinion, so I don’t really give two flicks if nobody agrees with it.

          In actuality, having people such as yourself take the time out of their day to read it makes the effort of writing and publishing my words totally worthwhile.

          Further, to have you so passionately share your opinion – or, trolling. either/or – is actually a compliment.

          So. Thanks for reading :D

          (also, don’t assume traits of another persons character when you, yourself, give off that impression of your own)

          • David

            Yes, having people point out all the reason why you’re a colossal moron is a compliment.

            You wanted attention when you were a child, didn’t you? Well, child still describes you now, I mean when you were smaller.

          • Jayden Williams

            Ah, empty and childish threats. How quaint.

  • MN

    Retro Studios game = new Star Fox U

  • http://www.facebook.com/DjKing1994 King Daniel

    uh Nintendo already stated the Zelda Game is not going to be shown at E3. That game will take longer reason why they are given us Zelda Wind Waker to kill time til they show something.

    • Jayden Williams

      Still doesn’t mean they can’t show something, does it? A screen shot. Concept art.

      Are you forgetting Skyward Sword was teased to the world back in 2009. And… um.. when did it come out?

      • http://aussie-gamer.com/ Tynan Muddle

        I think Skyward Sword hasn’t had time to cool off just yet, but yeah, we might see Zelda appear at E3. I mean, Zelda appeared at E3 2011 after all. Sure, it was a concept demo but they KNOW Zelda is the game to get people excited, that’s why they show it.