Review: Kung Fu Rabbit (PlayStation Vita)
Kung Fu Rabbit has certainly done it’s fair share of platform hoping, jumping from smartphones onto home consoles and now onto Sony’s PlayStation Vita.
In my original review of Kung Fu Rabbit for Nintendo Wii U I wrote “I’m hard pressed to think of any other console that would’ve been a more perfect fit for Kung Fu Rabbit other than the Wii U”. And oh boy was I wrong. The PlayStation Vita version smashes it out of the park.
As before, Kung Fu Rabbit is still a solid, well made and accessible little 2D platformer complete with cutesy characters and adorable comic book-inspired cutscenes which drive the simple story forward. The reason it’s better on Vita is simply due to its portable nature, which is perfect for this cutesy little game.
This shouldn’t come as a surprise since Kung Fu Rabbit was originally developed as a mobile game, and so landing on a dedicated gaming handheld feels like a more natural fit than say, Nintendo’s latest home console. This isn’t to discount that version, which — certainly has merit — only Kung Fu Rabbit is more enjoyable experience you’re on the go.
Any number of the game’s many stages can easily be finished in under five minutes, perfect for short bursts of gaming. Likewise, clearing 100% of all stages can be achieved just as quickly. This is a game you’ll want to play on a train, or during your lunch break at work/school, it’s not a game you sit down on your couch and play for an extensive amount of time.
A few issues that plagued the Wii U version still remain, however. The niggles that exist in the platforming gameplay still pop-up and makes it difficult to pull off precision jumps. Further, the overly fast-paced nature of the Rabbit’s movement makes navigating the hazards found in later stage’s just a little bit tricky.
That said, Kung Fu Rabbit is still quite an accessible and can easy title, perfect for less experienced gamers who are looking for a way to cut their platforming teeth. Gameplay plays like Super Meat Boy, only easier. And by utilising any number of the unlock able abilities and powers, which can be purchased using in-game carrots, it can be made even easier.
While one of the primary concerned regarding the Wii U version was it lacked a sufficient amount of content to keep you engaged for long periods of time, this same criticism can’t be said for the PlayStation Vita build.
Kung Fu Rabbit is still quite an accessible and can easy title, perfect for less experienced gamers who are looking for a way to cut their platforming teeth.
Since you’re no longer shackled to playing the game either on the couch, or around the house via Off-TV play, and due to the nature of handhelds you’ll be able to enjoy Kung Fu Rabbit almost anywhere. Again, this encourages short bursts of gaming goodness and ultimately instills a sense of longevity into the game.
Visually Kung Fu Rabbit is still as sharp as on Wii U, if not more. The Vita’s 5.5 inch OLED screen makes the bright and vibrant colours pop with more life, whereas the onboard speakers immerse you in the game’s catchy and upbeat soundtrack.
And just on the Vita hardware, it’s a shame to see no time was taken to play to implement more of the handheld’s unique touch inputs; i.e rear touchpad. While this is nothing more than perhaps a wasted opportunity, I feel like more could had been done if this port were given just a bit more time.
Issues pertaining to the game’s hyperactive gameplay still exist, and nothing new has been added to enhance the experience, Kung Fu Rabbit is just as enjoyable on PlayStation Vita.
With a new found sense of longevity due to the freedom and ability of playing it anywhere, Sony’s fledging handheld has scored a nifty little game perfect for micro-gaming sessions.