Aliens: Colonel Marines for Wii U Development Outsourced
Every now and then, a game developer studio will be so overloaded with work that they hire an external developer to rough out the edges.
This appears to be the case with Wii U’s version of Aliens: Colonel Marines, at least according to Gearbox president Randy Pitchford who said the Wii U version will be handled by Demiurge Studios. The reason is likely due to the fact that Wii U was announced to developers late in the development cycle of the game, and to make deadline (even though that deadline has obviously changed), parts of the project was outsourced.
This isn’t actually a bad thing – Gearbox are still overseeing the development of the title. In fact, Pitchford seems to think that the Wii U version, thanks to it’s GamePad, will be the very best version of all the games;
“When I play with the controller, I immediately realize that for the types of games I like to play and make, this is the best controller I’ve ever had from Nintendo,” He told Gamasutra. “For Aliens: Colonial Marines, it’s really exciting to have that screen there because I can do things that are very unique to this universe.
“For instance, we have a motion tracker in this universe. Now our motion tracker can literally be in our hands and we can see and hear it –and scan the room in 360 degrees, since it’s a motion device.”
Outsourcing can’t be all bad. Mario Kart 7 for Nintendo 3DS has received glowing reviews, though much of the development was split between Nintendo’s EAD and Retro Studios. Even movies aren’t immune; three different studios worked to make the remarkable CGI for James Cameron’s Avatar – can you spot the difference?
Aliens: Colonial Marines will hit consoles in 2013 and is being published by Sega.