Metro: Last Light’s Wii U Status Unclear

Global brand manager of THQ Mark Madsen has put a downer on Wii U fans as he announced in an interview that Metro: Last Light is no longer confirmed for the system.

Speaking to website GameSpy, Madsen said that the game is not in development for Nintendo’s upcoming HD video game console, despite it being on the third party launch title reel at E3 last year.

“I don’t think it was a bit too early [to show the game at E3 2011]. As we got along in the development process, we just really wanted to focus on what we knew, focus on PS3, 360 and PC,”

“The verdict is out on what we can do to maximise the code for the Wii U, and we’ll see.”

THQ have had a spate of financial troubles lately and the game’s release date has been pushed back to “Q1 2013”, which will be sometime after the Wii U’s launch. The game is a sequel to the 2010 Microsoft exclusive Metro: 2033.

The game was one of the few titles announced to be in development on Wii U at it’s unveiling at E3 last year.

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  • Yoshi25688

    Man that sux. They may be on nintendo’s bad sides now.
    I understand their predicament, but they could have said that it would come out on WiiU, but perhaps without making full use of its features until further notice.

    • AussieGamer

      THQ are under serious pressure lately, but hopefully they didn’t just “pretend” to be interested in the new console to build hype for the game… That would be unseemly.

      On the other hand, maybe this representative is in the dark about the development of Wii U titles – less leaks that way. We’ll find out soon enough, though.

  • Aielyn

    I see three possibilities for what might be going on here.

    1. Mark Madsen is out of the loop on WiiU development, because Nintendo is strict at the moment about what can and can’t be said.

    2. THQ is trying to lower expectations, so that its appearance at E3 for WiiU becomes a bigger deal than it otherwise would have been.

    3. THQ haven’t learned any lessons from previous generations, and think that they can fail to support a system at launch, and still easily draw large sales numbers later. Getting your IP onto a system early is important.

    Hopefully, it’s one of the first two. It would be sad to see another publisher fail and end up either like Atari or Eidos.