Ubisoft Aren’t Jerks, They’re Revolutionaries
Ubisoft, how could you?! We once believed in you, you told us that life was worth living. That we could have Rayman Legends on Wii U and everything would be okay.
But then you took it away. You moved it onto other, lesser platforms. You ruined our lives. You destroyed Nintendo. You made our Wii U worthless. And the Rayman franchise? You might as well throw it on the Mega Man pile of failure.
What a load of crap.
Ubisoft’s decision to delay Rayman Legends was, admittedly, annoying but hardly an atomic bomb on the entire industry, nor even Ubisoft itself as a publisher. Quite the opposite, in fact. Ubisoft were not only right to delay the release of the game by seven months, they were revolutionaries for doing it.
We are in the year 2013, and gamers around the world want their cake and they want to eat it, with ice cream, some warm custard and a side of hot tea. And a mint afterwards. And for a time, the industry caved into the gamers’ every whim.
We had high powered consoles, sequel after sequel after sequel, online multiplayer in every single game (often to the sacrifice of an offline experience), and sniper rifles in every title. DLC was made to keep our games fresh over long periods of time, and when we complained about the price, it started coming for free.
Ubisoft’s decision to give the gamer something they didn’t expect is the turning point that, if luck has anything to say about it, will discipline this generation of video games and allow them to evolve from entitled brats to connoisseurs of original and entertaining content.
Today’s gamer is far too spoilt. We’re lucky to even know that Rayman Legends was in development, much less a release date. Indeed, the decision to make the game multi-platform isn’t one that happens on a whim. It would’ve been months in the planning until everything fell into place: the budget, the contracts, the workforce. Only once it was all sorted did the announcement happen, the only difference in this instance is that we were all let in on the announcement.
The fact is that Rayman Legends will not be worse off for releasing on PlayStation 3 and Xbox 360. If anything, the Wii U version will be more refined, more polished, with more levels and better animation. Even the most seasoned developer will tell you a video game is never finished.
When reading the comments across the internet on the “Ubisoft delay”, I for one am glad they did it. Surely, others will see the error of their ways, they will read their own comments and those by others and think “how could I be so worked up about a game I probably was going to wait for it to be in the bargain bin to buy anyway?”.
Hopefully, more gamers will see that video games are a creative medium, and constantly complaining about every single decision any publisher or developer makes not only stifles creativity, but actually grows the culture of annoying brats who want everything and want it now.
So go ahead, Ubisoft — delay Rayman Legends all you like and feel proud for doing it. Nintendo, Sony, EA, Acivision, you too. It’s time to stand up against the wave of demands and complaints from your customers. Show them that you know what you’re doing, that delays and refining is for their own good. That cheap sequels aren’t the future of the industry. It’s time to take whinging gamers down a peg or three.
Ubi la Revolución!