Review: Call of Duty: Modern Warfare 3 (X360)
What is arguably this console generations’ most successful franchise, Call of Duty: Modern Warfare 3, returns. Unlike last years Treyarch attempt, this year the series original developer Infinity Ward is back at the helm with help from Sledgehammer Games. Can this years’ game prove to be more than a simple rehash? Read on to find out!
This year, Call of Duty: Modern Warfare 3 has more to aim for than any game before it, as well as ensuring the reputation of the franchise and also having to compete with its new rival, Battlefield 3.
As for the single player, the game takes place directly after the events in that game in which the Russians blamed the U.S. for orchestrating a massacre of their civilians in the level No Russian. While the main plot was actually made by the villain Makarov, the Russians still became gullible and declared war on the U.S. Modern Warfare 3 runs on the MW3 engine, which allows the game to have a nice graphical boost over Modern Warfare 2.
It’s not a huge difference, but is somewhat noticeable during the varied levels such as Paris or London. At one point in the game a fight takes place inside a sandstorm, which looks really nice. The game manages to run at a smooth 60 frames per second as well, and not once did it slow down for me, which is one up on DICE’s Battlefield 3.
Once again, however, the linear nature of CoD games has returned in this latest installment, with the game pulling your hand in basically one direction, which some what lets down the immersion of single player. The AI of enemies, as well as their accuracy, tends to scale well with the difficulty levels, but your team mates will seem like a lost cause. Gunplay wise, the game feels just like EVERY game since Call of Duty 4: Modern Warfare. Not that it is a bad thing though, as the fans seem to love it for some reason.
Now, as for the Multiplayer, it is indeed worth it, and fixes the fail that was Black Ops, although it makes no leaps and bounds to put itself forward in the war fps genre. Killstreaks have now been replaced by Strike Packages that are divided into three categories, Assault, Support, and Specialist. Each package will allow perks and rewards as points are earned, with the player having the ability to swap between packages in game.
Assault works like the care package killstreak and allows you to drop things like helicopter gunships and predators. Support drops, well support based items such as Sam Turrets and UAVs, while the Specialist package hands out perks with each kill. The change from killstreaks is rather refreshing and adds a slight strategic element to the game, while also helping the people who are not so skilled to get them.
Special Ops is also back, and includes Co-Op play. The new missions are rather fun and will have players trying to beat their best score over and over. Also included is the addition of a survival type horde mode, which sees wave after wave of foes coming for you. Finally, the rank and prestige systems have also been remade.
Instead of players unlocking stuff as they level up, now their main weapon will level up as they do, unlocking perks like low-recoil as you progress. Doing Prestige will now give players the ability to browse the Prestige Shop where they can unlock exclusive perks with tokens. This now gives a refreshing meaning to grinding the prestiges.
This game is actually on par or better than what Modern Warfare 2 offered, with a Multiplayer that now fixes the main problems the other CoD games had, namely the inability of newer players to gain killstreaks, as well as having a actual use for the prestiges. It opens its audience to a more casual crowd and somewhat works, although deepdown it is still the same game yet again.