Review: Remember Me (PlayStation 3)

Review: Remember Me (PlayStation 3)

Technology has become a major cornerstone of our existence in the 21st Century and Capcom’s Remember Me gives us a glimpse of a horrific future that may just result from our reliance on silicon.

Set in the year 2084, Remember Me tells the story of a world where the Sensation Engine — Sensen as it’s known — is a technological marvel developed by the Memorzie Corporation that allows the worlds’ population to upload and share their memories with each other, or delete bad memories as they see fit.

Of course, Memorize is a company and they’re more interested in making profits than giving people an enjoyable experience. This leads them to establish a Orwellian surveillance state where modifying and trading peoples’ memories becomes the norm.

This is where Nilin, the main character and the one the player will control, comes in. As part of a resistance force against the Memorize company, Nilin and her band of “Errorists” set our to bring down the corporation.

Nilin also has the ability to enter people’s minds and alter their memories. Fearful of this power, Memorize locks her up and wipes her brain. But something goes wrong and she retains some small fragments of her memories and eventually escapes her prison. Now, it’s up to Nilin to rediscover who she is, her purpose in life and eventually (hopefully) bring down the seedy corporation.

Remember Me Review

The plot is full of some unexpected turns and has been thought out extremely well. Those who enjoy a good narrative will do well to give this game their full attention. The imaginative world of Neo-Paris is filled to the brim with detail and actually has some similarities to Luc Besson’s The Fifth Element in a subtle way.

For all the thought provoking wonder that is the games’ storyline, the action sadly falls short. The game is soon rendered down to a standard button masher brawler. Enter a room, kick and scream your way through the bad guys and hope you get our the other side with your dignity and thumbnails intact.

That said, enemies scale up nicely as you progress through the game. It’s repetitive, but increasingly challenging.

Remember Me is chock full of great ideas, it just seems like the director was let down by a bunch of less-than-enthused programmers

Leapers are the main enemy of choice and they come in a variety of flavours, from standard brawlers to the more insane invisible guys who need to be lured into the light to be rendered visible. Some (many) of these enemies are frustrating and fight dirty so as to interrupt the flow of chain moves.

Also repetitive is the “why bother?” approach to platforming. You’ll never be unsure of where to go next as bright yellow indicators hold your hand through the entire game. Remember Me does allow you to dive into those juicy memories as puzzle devices to unlock doors and the like via the ‘Remembranes’ system.

Remember Me Review

Likewise, the ‘Memory Remixes’ allow you to alter memories of the characters you meet along the way to basically mess with their heads. Sadly, this feature — which is probably the best gameplay device of the game and indeed the most fun — is a rarity, used only a handful of times.

Which is a major shame. Remember Me is chock full of great ideas, it just seems like the director was let down by a bunch of less-than-enthused programmers who quickly slapped together a device to get the player from Plot Point A to Plot Point B without style or flare.

The Verdict

Remember Me remains an enthralling, detailed narrative which is worthy of some attention. The problem is that this is a video game, not a movie and the focus should’ve been on a fun gameplay experience.

For all its ideas, Remember Me sadly falls short of any enthralling interactive entertainment value.

Remember Me
Overall Impression:
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  • Lauren Stirling

    I think I’ve said it before, but I am LOVING the new review style.
    Also, really well put together review, it was a great read.

    • Tynan Muddle

      Thanks! The new review style was the by-product of many sleepless nights haha

  • Davvid Dulce Corazón

    Thanks for the review, I was very reluctant about this title for all the wrong reasons!

    When I first heard of it, I thought it was a cool concept and probably an interesting story. Now that I’ve read your personal review, I feel that my first impressions were on the right side.

    Although, what really disappointed me were the trailers, not so the story but the visual graphics! The gameplay visuals looked pretty poor to me in this day and age. Sure the pre-rendered scenes are great, but the actual game graphics were nowhere near the standards of the cut-scenes.

    I know I’m bashing a game for less than great graphics and a game I’ve never played either. But sometimes I need to trust my gut feeling rather than shell out many $$ only to be disappointed in some way.

    To me, it sounds like this should have been more like a digital download game rather than a full price disc!? It sounds a little incomplete or lacking a certain [i]‘je ne sais quoi’[/i]….

    I guess I was just expecting a lot more…from Capcom…or should I say ‘Dontnod Entertainment’ (although this is their first major title??)

    • Tynan Muddle

      The game has very high production values. It looks great and the combat system is technically good in that it feels nice to play. I think, though, for the kind of game it is, it’s just not a hugely outstanding flag-bearer for the genre.

      But it’s well worth a play through for most gamers, I would say.

      • Davvid Dulce Corazón

        Perhaps I may give it a go in the distant future…
        Thanks for the input. :)

  • Elbee23

    Although I thoroughly agree that the game’s story is brilliant, deep, challenging and engaging, the setting is an amazing and thought provoking one, and that it is by no means a perfect game in its execution – with numerous times where I have struggled to work out where to jump to next or how to defeat a challenging enemy, I don’t think it’s that bad a game at all.

    I know your review score system does not mean that 6.1 means it’s a terrible game, it’s just I have absolutely enjoyed this game and have just finished my first play through – and have loved it so much as a whole that I am now going through my second attempt to clear the game on the hardest difficulty.

    I fear people might see the score and go “6.1? That’s below 7, so therefore it is not worth my time.” The thing is though when the game works, it just works so, so well, that I highly recommend it for everyone to give this game a try.

    I disagree with your interpretation of the combat system. Certainly, at the start of the game you are seriously limited in terms of combo options and the challenges that enemies face, but by the end of the game you are facing all sorts of different, complex enemies that require different approaches and strategies to defeat. You gain the ability to let your button combos do different things, like heal you while you attack, stun the enemy to be able to defeat them easily, or reduce the cool down for your special moves, and the way you put your moves together effects how effective they are. Do you go for a short and simple combo while you are being overwhelmed that just focuses on healing, or do you try for a longer one, knowing that you are more likely to be interrupted if you are not careful, but in return the amount of damage and abilities you can do are opened up in return?

    Also by the mid / end game you gain access to special attacks, which allow you to dramatically change how combat plays. You could create an area attack to defeat swarming enemies, or blow up a robot combatant, or go invisible and be able to take out one foe automatically. Using these abilities requires you firstly to either attack or be hit enough times to be able to do a special attack. Once a special attack is preformed, it goes on a cool down, and the more powerful the attack, the longer that cool down. You could then use basic attacks that reduce the time of the cool down – but in exchange for doing so you are not healing or doing as much damage as if you were doing power attacks.

    Yes, some of the foes can be a bit cheap, and it can be frustrating initially working out how to defeat new opponents or combinations of opponents, but on reflection I really am amazed at how deep and engaging the combat system is. Some enemies attack very quickly and heavily – if you don’t dodge, you die. Some are very nimble, attacking you from all sorts of angles, meaning you need to be aware of the entire fight zone. Others will change their attacks depending on your positioning – there is a group of enemies that if they get behind you will use an attack that will seriously delay the use of your special abilities – which can dramatically increase the difficulty of the fight if you let it through. Some enemies are invulnerable unless you defeat other lesser enemy types, or are powered up when a difficult controlling enemy is in play. Some cannot be attacked by normal combos, you need to use a ranged attack mixed in with your punches and kicks. You need to use strategy and plan ahead how you are going to defeat each group, and the game keeps mixing up the number and combination of enemies so that each fight has a different dynamic each time.

    Anyway, my point is that this is by no means a button masher. It requires a whole lot of timing, strategy and situational awareness if you hope to do well in this combat system.

    Another part of the game which the review overlooked was the exploration aspects of the game. You do get bright orange arrows which appear on the environment, and following these will generally get you to your objective as quickly as possible. But throughout the game you find graffiti like pictures floating in the environment with an odd scene being portrayed. These are pictures of power-ups that are hidden about the level, and the challenge is to remember what is being pictured and then work out what area it is referring to.

    I found it a fascinating concept, as you had to be aware of a scene that you likely have not scene yet and being shown from a view you would not normally see, like the feet of a cleaning robot doing its job in the corner of a room you are approaching. If you go out of the way to look behind that robot – there is the power up you are searching for which you would miss if you did not know where to look. Often times finding these power ups means going off the orange arrow path, sometimes even taking leaps of faith which may or may not work. I love good puzzle solving and exploration, and the fact that they execute this within the overall game theme of memory manipulation is amazing.

    In the mid to late game you also encounter out of the way “bugs” as in insects for lack of a longer description that are hiding away while you are exploring, and often you have to get to odd angles to be able to see and shoot them. This further encourages exploration and also can make you more powerful in combat as a reward.

    Lastly, there are detailed back story journal entries hidden around the game world. Though they don’t give any combat rewards, the universe the game makers have made is a thought provoking, deep and engaging one. These are yet another reward for exploring the game world as a whole.

    As I said earlier, I like exploration and puzzle solving, and the way these hidden elements are implemented, especially in light that they all feed back into the deep story and allow further combat abilities to unlock, gives an amazing sense of well thought out integration and execution.

    But getting back to my first point. I do find it a great game, and though I don’t disagree with the score in the way your review system works, I do recommend people that enjoy exploration, deep combat or one of the best stories I have found in a game for a long time to give this a try. If you can forgive its faults, it is an absolutely amazing experience that will leave you thinking about it long after the end credits roll.

    • Elbee23

      I almost forgot, the music is amazing too. It’s a mix of ethereal classical meets techno, and really adds to some of the emotional themes that the story provides.

      When you start the game as a confused and amnesiatic protagonist – the music is very choppy and stuttery – adding to the sense of confusion and disorientation that the game is trying to present. By the end of the game, when you have got your memories back – the music is clear and uplifting, not only engaging to hear but also reflective on the journey your character has taken as a whole.

      In combat, the longer a combo the player pulls off, then the more the music pounds with your actions, giving an aural reward for good game play. The combat is rhythm based, and you can time your attacks with the music, and so it all feeds back into quite a crescendo. If you get hit though, the music dies down again back to a basic level, and if you are near death, the music will start to stutter and glitch, as an additional warning that you need to start tightening up your gameplay quickly or else it will be game over.

      I could just edit this in to my previous post, but already my first comment is long and the internets don’t always like long discussions. But once again, the music was amazing and really helped add a whole lot to the gameplay as a whole – a great soundtrack which again was overlooked by the review.

      • Tynan Muddle

        Thanks for taking the time to comment!

        There’s always the issue with readers and comprehending the review score, which is why we made sure to put a big “ABOUT OUR REVIEWS” link under each score. Most wont care too much about our (awesome) scoring system when they compare our scores to other websites, which is a shame.

        I agree with a lot of what you said. The game has very high presentation value. The graphics, the soundtrack, and the technical aspects of the game (as posted earlier, it “feels” good to play). I just think, from my personal experience, that it’s a weak example in terms of innovation, I guess, of the genre.

        But the game shouldn’t be written off by any means and is well worth a play through.