Technology has become a major cornerstone of our existence in the 21st Century and Capcom’s Remember Me gives us a glimpse of a horrific future that may just result from our reliance on silicon.
Set in the year 2084, Remember Me tells the story of a world where the Sensation Engine — Sensen as it’s known — is a technological marvel developed by the Memorzie Corporation that allows the worlds’ population to upload and share their memories with each other, or delete bad memories as they see fit.
Of course, Memorize is a company and they’re more interested in making profits than giving people an enjoyable experience. This leads them to establish a Orwellian surveillance state where modifying and trading peoples’ memories becomes the norm.
This is where Nilin, the main character and the one the player will control, comes in. As part of a resistance force against the Memorize company, Nilin and her band of “Errorists” set our to bring down the corporation.
Nilin also has the ability to enter people’s minds and alter their memories. Fearful of this power, Memorize locks her up and wipes her brain. But something goes wrong and she retains some small fragments of her memories and eventually escapes her prison. Now, it’s up to Nilin to rediscover who she is, her purpose in life and eventually (hopefully) bring down the seedy corporation.
The plot is full of some unexpected turns and has been thought out extremely well. Those who enjoy a good narrative will do well to give this game their full attention. The imaginative world of Neo-Paris is filled to the brim with detail and actually has some similarities to Luc Besson’s The Fifth Element in a subtle way.
For all the thought provoking wonder that is the games’ storyline, the action sadly falls short. The game is soon rendered down to a standard button masher brawler. Enter a room, kick and scream your way through the bad guys and hope you get our the other side with your dignity and thumbnails intact.
That said, enemies scale up nicely as you progress through the game. It’s repetitive, but increasingly challenging.
Remember Me is chock full of great ideas, it just seems like the director was let down by a bunch of less-than-enthused programmers
Leapers are the main enemy of choice and they come in a variety of flavours, from standard brawlers to the more insane invisible guys who need to be lured into the light to be rendered visible. Some (many) of these enemies are frustrating and fight dirty so as to interrupt the flow of chain moves.
Also repetitive is the “why bother?” approach to platforming. You’ll never be unsure of where to go next as bright yellow indicators hold your hand through the entire game. Remember Me does allow you to dive into those juicy memories as puzzle devices to unlock doors and the like via the ‘Remembranes’ system.
Likewise, the ‘Memory Remixes’ allow you to alter memories of the characters you meet along the way to basically mess with their heads. Sadly, this feature — which is probably the best gameplay device of the game and indeed the most fun — is a rarity, used only a handful of times.
Which is a major shame. Remember Me is chock full of great ideas, it just seems like the director was let down by a bunch of less-than-enthused programmers who quickly slapped together a device to get the player from Plot Point A to Plot Point B without style or flare.
Remember Me remains an enthralling, detailed narrative which is worthy of some attention. The problem is that this is a video game, not a movie and the focus should’ve been on a fun gameplay experience.
For all its ideas, Remember Me sadly falls short of any enthralling interactive entertainment value.